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21. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Makalu Zarya wrote: o7 eve and thanks for all the fish, it's been fun. get wrecked edit, to add how much I'll be enjoying the PL tears
- by Arun Tadaruwa - at 2014.10.01 17:51:00
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22. Sticky:Dev blog: A visual update of Wormhole space - in EVE Information Portal [original thread]
Both beautiful and useful. Thank you based Art Department.
- by Arun Tadaruwa - at 2014.09.18 19:00:00
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23. Sticky:Dev blog: Some NPCs Just Want to Watch the World Burn - in EVE Information Portal [original thread]
LiquidDreams wrote: we have some friends here who will not touch the burner emissions even our corps friends will not have anything to do with the miss of gray I have full skills in all dps resist and lose ships for $ 160 mil plus vs reward is ...
- by Arun Tadaruwa - at 2014.09.18 12:19:00
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24. Recon Rebalance - in Player Features and Ideas Discussion [original thread]
Title says nothing. Features and Ideas is meant for players to propose ideas, and give feedback. Everyone knows that Recons need a balance pass, you're just wasting F&I frontpage space.
- by Arun Tadaruwa - at 2014.09.12 15:48:00
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25. Average charicter skill points for PVP? - in EVE General Discussion [original thread]
I'm with Tippia, my SP set is focused on flying competently in as many roles as possible. Doesn't matter if I don't have Interdictors V: as long as I can dump a bubble, I'm way more useful (or potentially harmful) to my fleet than whatever 200.00...
- by Arun Tadaruwa - at 2014.09.09 17:30:00
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26. Huge expanding of amount of systems - in Player Features and Ideas Discussion [original thread]
I have the faint sensation that Seagull's plan may have something to do with that.
- by Arun Tadaruwa - at 2014.04.08 16:23:00
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27. Add crit hits with secondary effects to the game - in Player Features and Ideas Discussion [original thread]
+1 After all, the crit should never be ignored!
- by Arun Tadaruwa - at 2014.04.08 06:08:00
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28. Why isn't there a vertical carrier? - in EVE General Discussion [original thread]
stoicfaux wrote: I forget, which way is vertical in space? The way up, of course.
- by Arun Tadaruwa - at 2014.04.07 22:21:00
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29. FW Mission info - in Missions & Complexes [original thread]
Wulfgar WarHammer wrote: Arun Tadaruwa wrote: Would you consider using a cloaky T3 for these missions? If you don't mind losing your cloaky T3 Gotcha.
- by Arun Tadaruwa - at 2014.04.07 13:41:00
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30. FW Mission info - in Missions & Complexes [original thread]
Balshem Rozenzweig wrote: 1) Yes. You will shoot at amarr npcs. Not sure about standings, but there are mostly 6-8 to kill per mission. You ignore the rest 2) Your LPs from missions depend on your factions tier. You will however need to get so...
- by Arun Tadaruwa - at 2014.04.07 13:10:00
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31. FW Mission info - in Missions & Complexes [original thread]
Hey, I'm a hisec carebear looking to step up his PVE. I've been said that FW missions are both remunerative and risky, and I'd like to give it a try. Since I am new to FW, and I'd like to ask some questions regarding the missions: 1) If I enlist...
- by Arun Tadaruwa - at 2014.04.04 21:17:00
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32. Sleipnir model - in Player Features and Ideas Discussion [original thread]
daily BUMP
- by Arun Tadaruwa - at 2014.04.02 12:16:00
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33. Sleipnir model - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: that all the debating and arguments have been done, and not even that long ago. also that even though most ppl had mixed feelings for the sleip, it was an all or nothing deal. and the overwhelming majority asked for the mo...
- by Arun Tadaruwa - at 2014.04.01 15:34:00
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34. So much about the combat system from Eve... - in EVE General Discussion [original thread]
Well look at that, making EVE-reality analogies. I'm sory, but EVE isn't a realistic game. Besides, gameplay comes before realism. The change you're proposing hinders gameplay, since it removes the ability to strike up the power scale. If this ...
- by Arun Tadaruwa - at 2014.04.01 15:18:00
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35. Sleipnir model - in Player Features and Ideas Discussion [original thread]
I love the current command ship line, both as functionality and as aesthetics. They're all great ships to fly, and there's plenty of variety to suit most skillsets. However, I do have one issue with it. I would really like to have the old Sleipn...
- by Arun Tadaruwa - at 2014.04.01 15:07:00
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